![]() ![]() Spoiler warning: Plot and/or ending details follow. (Changing this line can unlock all chapters without the need to play through them first.) The record of what chapters have been unlocked is the "KEYWORD" line in the section of nwnplayer.ini. As modules are finished, they become available for opening in the Toolset. As chapters are entered (through normal gameplay), they become available options for starting a new game. This affects both starting new games and opening modules in the Toolset. The modules of the original campaign begin "locked". The time frame is early in "The Year of Wild Magic", 1372 by Dalereckoning, and signs of great portent are already being seen throughout the realms. (With reference to earlier computer games set in the Forgotten Realms, the cities of Baldur's Gate and Athkatla lie far to the south, and in order to reach the fabled towns of Icewind Dale, one must pass further north through a treacherous mountain range known as the Spine of the World.) The territory covered by the campaign ranges from the fair city of Neverwinter along the southern edge to historic Luskan along the north. The original campaign takes place in the northern regions of the Forgotten Realms, along the windswept and rocky coastline of the Sea of Swords. The designers estimate that it takes 60+ hours to complete. The campaign is designed to adapt to either single-player or multiplayer, and it is fully functional with or without a Dungeon Master. Through this campaign, the player takes on the character of a hero of Neverwinter, questing to rid the city of the Wailing Death. As it was released before the expansion packs were developed, it was for a time the only official campaign, and some still call it "the official campaign" despite the current ambiguity. The original campaign, named " The Wailing Death" starting in build 8193.21 of Neverwinter Nights Enhanced Edition, is the official campaign that was shipped with the original release of Neverwinter Nights. ![]()
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